Jumat, 27 Juli 2007

Network Rendering ( Vegas ) : 1. Setting up Your Computers

The computer that initiates and manages a network render is considered the owner of the job. Each networked computer that you use for rendering is called a renderer. The computer that reassembles rendered segments in a distributed rendering job is called the stitch host. The computer that is designated to perform a nondistributed network render job is called the render host.

To use network rendering effectively, we recommend the following setup:

  • 256 MB RAM in each renderer.

  • 100 Mbps switched Ethernet network for basic projects (DV output with minimal compositing).

  • Gigabit Ethernet network for more complex projects (uncompressed output and/or significant compositing).

  • Your media files and output file must be in shared folders, preferably on a dedicated file server. All renderers must have permission to read, write, create, and delete files in the shared folders.

    Before network rendering begins, a copy of your project will be saved in the shared output folder for use by the renderers. This version will have all media paths remapped based on the Network Render Service file mappings (see Setting up File Mappings for more information).

In order to use network rendering with nested projects, the nested project must contain only media from folders that do not require remapping. Before nesting your Vegas project, update the project so that all media in the project is added from a network folder or a local, shared folder that is mapped to the same drive letter on all renderers and the render host

Network Rendering ( VEGAS )

Bigger, better, faster, more. If that's your mantra, you probably have a number of computers on your own network. Surely if one computer is good, more must be better. With network rendering, that's never been more true.

Network rendering allows you to designate a specific computer to render the entire output file, (nondistributed rendering) or you can distribute a single rendering job among several computers.

Both distributed and nondistributed rendering jobs can be queued to be performed as computing resources become available so you can render multiple projects or render the same project in multiple formats.

Rendering using a computer other than your main editing computer allows you to continue working without waiting for the render job to complete.

Is network rendering for you?

Maybe. There are many variables involved with network rendering: your computer speed, network speed and project complexity all have an impact on network rendering performance.

If you have fast computers on a fast network, you may see improved rendering performance. If you have slow computers on a slow network, you may see no benefit.